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Quake ii console set difficulty
Quake ii console set difficulty






  1. Quake ii console set difficulty mod#
  2. Quake ii console set difficulty full#
  3. Quake ii console set difficulty mods#
  4. Quake ii console set difficulty professional#

Then you have Coven of Ebony and Soul of Evil but these are more medieval/magic than purely Quake, with many modified monsters and new ones. Nehahra is quite hit or miss because of its revamped AI, so be warned. Zerstörer, Nehahra and Travail also qualify, even though these feature new monsters and weapons as well.

quake ii console set difficulty

The maps are professionally built and feature a unique theme.

Quake ii console set difficulty full#

I don't think this one is available in a full package so you may need to download them all and play them in order. You also have IKSPQ, which is another classic too. It's quite old but still plays very nice. These are rather rare since the amount of work required is much higher, but there are some episodes.īeyond Belief is a classic, people like to refer to it as Quake's lost episode 1 since it has a lot of similarities in its theme and overall direction. Other recommended stuff all years erry year is (almost) everything by RPG, CZG, Kell, Vondur, Than, Hrimfaxi and Necros. For My Babies - Bin Dunne Gorne 2: a two-map episode with Daikatana textures and rather unusual progression. Pain in the Arch: a large library carved into a huge cavern. Midnight Stalker: a very good romp with some classic aesthetics. Terracity: a huge terracotta map with lots of monsters. Backsteingotik: a large non-linear wind-tunnel map with some cool sections. Note that Chthon in this map is vulnerable to conventional weaponry. Made by Matthias Worch who made the classic Beyond Belief. A Past and Future Secret: this came out of nowhere, it's so oldschool it's awesome, with some novel ideas. The Ivory Tower: a non-linear map reminiscent of the designs of the original game. Mainframe Mayhem: a large base map with some cliffs and pits. The maps are rather hit or miss, as usual with Tronyn's stuff. Nyarlathotep: if you're a fan of completely bizarre architecture, custom weapons and enemies, and brutal horde combat then this is for you. The Horde of Zendar: a huge fortress/city by night with lots of verticality and secrets. They do not contain any monster entities. Note that some of them (ezQuake for instance) only work in QuakeWorld, which is the multiplayer version of Quake. My FitzQuake command line to play maps that require extended limits is this: -heapsize 192000 +max_edicts 8192 -zone 2048 Quakespasm and DirectQ are also pretty neat, with the former being based on FitzQuake if I remember right: You can find a list of engines here, just pick your poison: bsp2 maps since it's a lot easier to configure it to look like GLQuake, or at least something close. I personally prefer to use RMQ (Remake Quake's engine) to play. Darkplaces can be made to look like GLQuake, and also supports a new type of.

quake ii console set difficulty

I personally use FitzQuake 0.85 it's relatively faithful to GLQuake and has extended limits (you may have to enter some command lines into the engine configuration in Quake Injector to run the maps, but it's usually written in the map description). There are a lot of different engines for Quake, with the most famous being FitzQuake and Darkplaces.

Quake ii console set difficulty mod#

It is available through Quake Injector, and the mod also has one or two remade maps from Quake's EP1 with the new entities and monsters as a showcase.

quake ii console set difficulty

Now most of the maps released nowadays use the Quoth modification that adds some really cool monsters that for once do not look jarring and perfectly blend with the original bestiary, and a shit-ton of other useful stuff for level designers, new weapons and powerups, etc. It's very easy to configure and you can change engines on the fly.

Quake ii console set difficulty mods#

The easiest way to play custom maps is through Quake Injector, a program that scans the map database at and installs maps and mods properly, so you don't have to do it yourself.

Quake ii console set difficulty professional#

Most of the time these releases are of excellent quality, sometimes made by professional level designers with years of experience, and there seems to be some fresh newcomers with awesome ideas lately. The good news is the Quake singleplayer scene is very much alive, but the bad news is it's really slow compared to Doom, with around two dozens releases every year. There's already a thread like this for Doom, Heretic and Hexen, but I might as well start one for Quake, and *gasp* perhaps even Quake 2 though I know almost nothing about custom stuff on the latter.








Quake ii console set difficulty